Zening Guide/Walkthrough for Kongregate)

Intro

[Note: as of 2012 or so, this game is no longer available.]

To serious badge collectors like me, Zening is an interesting case. Even though the game's been out for two years, the medium badge has been awarded just over 10,000 times, which is much fewer than most hard badges, and the hard badge has been awarded just over 2,500 times, which is much fewer than almost all impossible badges. And those numbers include hackers. So a legitimate completion of Zening is very rare and pretty difficult.

Now, is it really that hard? Actually, no. The problem is that the game itself feels like it runs very slowly. Every level loads a movie before it begins, and the ingame animations are torturously slow and jerky. Plus, the game responds badly to mouse commands. So, although a huge amount of time isn't involved in completing it, I think most people who started this game simply didn't have the patience to complete much of it.

Anyway, there doesn't seem to be any exhaustive guide. There are a bunch of levels on youtube, but not all, and some levels seem to be more random than others. Note that my solutions aren't guaranteed to be the best or anything, but they should work. So I hope that this will come in handy to anyone who wants these rare badges.

General Tips

You don't need to worry about these when following a step-by-step guide for a level, but not all levels have step-by-step guides, because some are more random than others. And hey, you might want to try to complete the game yourself, without the walkthrough. These tips should come in handy.

Walkthrough for Story Mode

Episode I

Completing this episode will get you the medium badge. These levels don't seem to be random at all - if you do the same thing every time, so will the enemies. So just follow these steps and you should be fine. Keep in mind that these are by no means the only solutions (or even the best), so if you make a mistake don't assume you will fail.

All directions in this walkthrough will be given in terms of up/down/right/left (U/D/R/L). These are in terms of your screen - so a direction like U will actually be diagonal in terms of the game board. When I write something like D+DR, it means one square in the D direction and then one in the DR direction (but in one step).

Level 1

This stage functions as a tutorial for the game. Here we see our first two friendly units and our first enemy type.

  1. Katrina move DR, Katrina attack DR
  2. Katrina poison DR, Katrina attack DR
  3. Ben move UR, Katrina attack DR (kill)
  4. Ben move DR, Katrina move DR
  5. Katrina heal, Ben move DR
  6. Ben attack DR twice
  7. Ben attack DR (kill), Katrina attack UR
  8. Ben attack DL (kill), Katrina attack DR
  9. Katrina attack DR twice
  10. Ben move DL twice
  11. Ben attack DR (kill)

Level 2

Here we see a new enemy, but it's not any harder than the previous ones.

  1. Katrina move UR+UR, Ben move UR
  2. Katrina attack UR twice
  3. Katrina poison DR, Katrina heal
  4. Katrina attack UR (kill), Katrina attack DR
  5. Katrina attack DR (kill), Katrina move UR
  6. Katrina attack DL (kill), Ben move DR
  7. Ben attack DL twice
  8. Ben attack DL (kill)

Level 3

A bunch of skeletons - they can move far, but aren't any more dangerous than the previous enemies.

  1. Katrina move D, Ben move DR
  2. Katrina move DR, Ben move DR
  3. Katrina attack DR twice
  4. Ben attack DR twice
  5. Katrina attack DR (kill), Ben attack DR (kill)
  6. Ben attack DR twice
  7. Ben attack DR (kill), Ben attack UR
  8. Ben attack UR twice

Level 4

We now have a new friendly character, Zara. She has a long-ranged attack, but much more importantly, attacking an enemy from a distance will create vines between the enemy and her. This will become incredibly useful later on, since you can kill an enemy without taking damage. It's important to notice that Zara can't directly heal herself, but her heal affects adjacent allies, so you can get the same effect.

  1. Zara move DL, Zara more UL
  2. Zara move DL twice
  3. Zara move DR, Zara attack DR+DR
  4. Zara attack DR+DR twice
  5. Zara move UR, Zara attack DL+DL
  6. Zara attack UR (kill), Zara heal DL
  7. Zara attack DL+DL twice (kill)
  8. Zara move UL, Zara move DL
  9. Zara move DL, Zara attack DR+DR
  10. Zara attack DR+DR twice
  11. Zara attack DR+DR (kill), pass
  12. Zara attack DR twice
  13. Zara attack DR twice (kill)

Level 5

Here we have a Notel Eks with a lot of health and attack. Everyone except Zara would have to take damage every turn while fighting. Fortunately, Zara can attack from a distance of 3 now.

  1. Zara move DR, Zara attack DR+DR+DR (hits 2 enemies)
  2. Ben attack DR twice (kill)
  3. Katrina attack DR twice (kill)
  4. Zara attack DR+DR twice
  5. Zara attack DR+DR (kill), Ben move DR
  6. Ben attack DR twice
  7. Zara move UR, Zara move DR
  8. Zara attack DL+DL twice
  9. Zara attack DL+DL twice
  10. Zara attack DL+DL twice
  11. Zara attack DL+DL twice
  12. Zara attack DL+DL (kill)

Level 6

Now we have two new units (Angela with lots of health and Beverly with lots of movement) and one important new enemy - the troll, which has lots of health but can only attack diagonally.

  1. Ben move DL, Zara move DL
  2. Zara move DR twice
  3. Zara move DR twice
  4. Katrina move DR+DR, Katrina attack D
  5. Katrina attack D twice
  6. Katrina attack D (kill), Katrina move U
  7. Zara attack DL+DL+DL twice
  8. Zara attack DL+DL+DL twice
  9. Zara attack DL+DL+DL (kill), Katrina move L
  10. Zara move UL, Zara move DL
  11. Zara move DL twice
  12. Zara move DL, pass
  13. Zara move DR twice
  14. Zara attack DL+DL twice
  15. Zara move UL, attack DL+DL
  16. Zara move DR, attack DL+DL
  17. Zara move UR, attack DL+DL
  18. Zara move DR, attack DL+DL
  19. Zara move UL, attack DL+DL
  20. Zara move DR, attack DL+DL
  21. Zara attack DL+DL twice
  22. Zara move UL, attack DL+DL
  23. Zara move DR, attack DL+DL (kill)

Level 7

  1. Ben move DL twice
  2. Ben attack DL twice (kill)
  3. Ben move DL twice
  4. Zara move DL twice
  5. Zara move DL twice
  6. Zara attack DR+DR+DR twice
  7. Ben move DR, Ben attack DL
  8. Ben attack DL twice
  9. Zara attack DR+DR+DR (kill), Zara move UR
  10. Zara attack DL+DL (kill), Katrina move DL+DL
  11. Katrina move DL, Angela move DR+DR
  12. Katrina move D, Angela move DL
  13. Katrina attack R, Zara move UL
  14. Katrina attack R, Katrina poison R
  15. Zara move DL, Angela move D
  16. Zara move UR, Zara move DR
  17. Zara attack DL+DL twice
  18. Angela move DL+DL, Angela move DL
  19. Zara move UL, Zara move DL
  20. Zara move DR, Zara attack DL
  21. Angela move UL+UL, Angela move UL
  22. Angela move DL, Angela attack UL
  23. Angela move UL, Angela attack UR
  24. Angela move DR, Angela attack UR (kill)

Level 8

We now have two more friendly units: there's Camie, who has a long-range attack like Zara, although it doesn't put up any barriers, and there's Cage, who is pretty standard.

  1. Camie move D, Camie attack DL+DL (kill)
  2. Camie move U, Camie attack DL+DL
  3. Camie move D, Camie attack DL (Kill)
  4. Camie attack DR+DR, Angela attack DL (kill)
  5. Camie attack DL+DL+DL twice
  6. Camie attack DL+DL twice
  7. Camie attack DR+DR twice
  8. Camie attack DR+DR twice
  9. Zara attack DL+DL twice
  10. Angela attack DL (kill), Cage move DL+DL
  11. Cage move DR, Cage attack DL
  12. Beverly move DL+DL+DL, Beverly fireball UL
  13. Beverly move DL, Beverly attack UL (kill)

Level 9

There are four trolls and a scorpion with 200 health, so we have to deal a lot of damage here. Keep your long-range units safe, because they're the most useful.

  1. Katrina move DL+DL, Angela move D
  2. Camie move D+D, Camie attack DR+DR
  3. Katrina attack D, Katrina move DR
  4. Katrina attack L, Katrina move UL
  5. Katrina heal, Katrina attack D
  6. Katrina attack D twice (kill)
  7. Camie move U, Zara move D
  8. Ben move UR twice
  9. Zara move D, Zara move DL
  10. Zara move DL twice
  11. Camie move L, Angela single heal Camie
  12. Camie move U+U, Zara attack DR+DR
  13. Angela attack DR twice
  14. Zara attack UR+UR, Angela move R
  15. Angela attack DL twice
  16. Angela attack DR twice
  17. Angela attack DR twice
  18. Camie attack DR+DR, Camie move U
  19. Beverly single target fireball R, Cage drain DL (kill)
  20. Zara move UL, Zara attack DR+DR
  21. Zara attack DR+DR twice
  22. Zara attack DR+DR twice
  23. Zara move UR+UR, Zara move DR
  24. Camie move D+D, Camie move R
  25. Zara move DL+DL, Zara move UL
  26. Zara attack DR+DR+DR twice (kill)
  27. Zara move DL, Zara attack DR+DR+DR
  28. Zara move UR, Zara attack DR+DR+DR
  29. Zara move DL, Zara attack DR+DR+DR
  30. Zara move UR, Zara attack DR+DR+DR
  31. Zara move DL, Zara attack DR+DR+DR (kill)
  32. Camie move D+D, Camie attack DR
  33. Zara move R, Zara move DR
  34. Pass twice
  35. Zara attack DR+DR twice
  36. Zara move L, Zara attack DR+DR+DR (kill)

Level 10

First boss battle! There's just one enemy, a demon with tons of health and a long-range attack. This strategy is from Kongregate user Zerris: http://www.kongregate.com/forums/15-zening/topics/42326-zening-boss-fights-episode-1-and-2.

  1. Katrina move UR+UR, Beverly move R
  2. Katrina move UL, Katrina attack R
  3. Katrina move D, Camie attack UR+UR+UR
  4. Ben move DR, Ben heal
  5. Katrina attack R, Ben attack UL
  6. Katrina move UR, Zara heal R
  7. Cage move UR, Cage drain D
  8. Ben teleport to upmost square, Camie attack DR+DR+DR
  9. Beverly single target fireball L, Cage poison D
  10. Katrina heal, Katrina attack DR
  11. Cage attack UR (kill)

Episode II

Alright, you now have the medium badge, and 10 of 30 levels completed. This episode has 10 more levels, for a total of 20 when you're done. Again, these levels aren't random, so just follow these steps and you'll have no trouble.

Level 1

Here we see two new enemies, the Naga (high movement and attack) and Babb (high health and diagonal attack).

  1. Camie move R, Camie move U
  2. zara move UR, pass
  3. Zara attack UR+UR+UR twice
  4. Cage poison UL, Cage attack UL (kill)
  5. Zara attack UR+UR+UR twice
  6. Cage attack UL, Cage drain UL
  7. Zara attack UR+UR+UR twice
  8. Angela attack DL (kill), Zara attack UR+UR+UR (kill)
  9. Zara move UL, Zara attack UR+UR+UR
  10. Zara move UL, Zara attack UR+UR+UR
  11. Angela team heal, pass
  12. Camie move U, Zara move DR
  13. Zara move UL, Zara attack UR+UR
  14. Zara move DL, Camie move R
  15. Camie attack UL+UL+UL twice
  16. Zara move UR, Zara attack UL (kill)

Level 2

This is tricky, only one unit against five enemy Bens. But with good tactics it's not as bad as it seems.

  1. Katrina move DL+DL, Katrina move DL
  2. Katrina poison UL, Katrina heal
  3. Katrina attack UL twice (kill)
  4. Katrina move UR+UR, Katrina attack U
  5. Katrina attack U, Katrina move DL
  6. Katrina attack UR, Katrina move L
  7. Pass twice
  8. Katrina attack UR twice (kill)
  9. Pass twice
  10. Pass twice
  11. Pass twice
  12. Pass twice
  13. Katrina heal, Katrina move UR
  14. Katrina attack UR (kill), Katrina move UR
  15. Katrina attack UR twice
  16. Katrina attack UR (kill)

Level 3

  1. Angela move R+D, Angela attack DL
  2. Angela attack DL twice
  3. Angela attack DL (kill), Zara attack DR+DR+DR
  4. Zara attack DR+DR+DR, Angela attack UR
  5. Zara attack DR+DR+DR (kill), Beverly move DR
  6. Beverly single target fireball DR (kill), Angela move DR
  7. Angela move UR, Angela attack DR
  8. Angela attack DR twice
  9. Angela move DL, Angela attack DR
  10. Zara move DR+DR, Zara attack DR+DR+DR
  11. Zara attack DR+DR+DR twice
  12. Zara attack DR+DR+DR (kill), Beverly move DR
  13. Beverly fireball DL+DL, Beverly move UR
  14. Beverly attack DL twice
  15. Zara move UR, Zara attack DR (kill)
  16. Zara move DR, Zara attack DL+DL
  17. Cage move R, Cage move DR
  18. Zara attack DL+DL, Cage poison D
  19. Pass twice (kill)

Level 4

Katrina against one supercharged Ben. The key here is the difference in movement ability.

  1. Pass
  2. Katrina poison DR, Katrina move U
  3. Katrina attack D, Katrina move UL
  4. Katrina attack DL, Katrina move U
  5. Katrina heal, pass
  6. Katrina move DL, Katrina attack L
  7. Katrina attack DL, Katrina move R
  8. Katrina move DL, Katrina attack L
  9. Katrina attack DL, Katrina move UL
  10. Katrina attack DL, Katrina move R
  11. Pass twice
  12. Katrina heal, pass
  13. Katrina attack DL, Katrina move U
  14. Katrina attack D, Katrina move UR
  15. Katrina move DL, Katrina poison D
  16. Katrina attack DL, Katrina move R (kill)

Level 5

The toughest thing here is the Huro, with 200 HP and a pretty good attack range.

  1. Zara move UL, Zara attack DL+DL+DL
  2. Cage attack DL twice (kill)
  3. Zara attack DL+DL+DL (kill), Angela heal Cage
  4. Zara move UL, Zara attack DL+DL+DL
  5. Zara attack DL+DL+DL twice
  6. Zara attack DL+DL+DL twice
  7. Zara attack DL+DL+DL twice
  8. Zara attack DL+DL+DL twice
  9. Zara attack DL+DL twice
  10. Zara attack DL (kill), Zara move DL+DL+DL
  11. Zara move DR+DR, Angela move DL+DL+DL
  12. Zara attack DR+DR twice
  13. Pass twice
  14. Pass twice
  15. Zara move DR+DR, Zara attack UR+UR
  16. Zara attack UR+UR, Zara move UL+UL
  17. Angela heal D, Zara attack DR+DR+DR
  18. Pass twice
  19. Pass twice
  20. Zara move DR+DR, Zara attack UR+UR
  21. Zara attack UR+UR, Zara move UL+UL
  22. Zara attack DR+DR+DR (kill), pass
  23. Pass twice
  24. Pass twice
  25. Angela team heal, Zara move DR+DR
  26. Zara move DR, Zara attack UR (kill)

Level 6

This is another "Katrina vs." level. Except for the Peatin, all the enemies hit pretty hard here, so you absolutely need to kill them one at a time.

  1. Katrina move UL+UL+UL, Katrina move DL+DL
  2. Katrina attack UR, Katrina move L
  3. Katrina attack DR twice (kill)
  4. Katrina heal, pass
  5. Katrina move UR, Katrina attack UR
  6. Katrina attack UR (kill), Katrina move D
  7. Katrina move UR+UR+UR, Katrina poison UL
  8. Katrina attack UL (kill)

Level 7

Yet another "Katrina vs." level, with 5 enemies this time. This strategy is from youtube user caterpie: http://www.youtube.com/watch?v=n09MKkTo0pc.

  1. Katrina attack D twice (kill)
  2. Katrina attack L, Katrina heal
  3. Katrina poison L, Katrina move UL+UL+UL
  4. Katrina move L, pass
  5. Katrina attack DR (kill), pass
  6. Pass twice
  7. Pass twice
  8. Katrina attack DR twice (kill)
  9. Katrina heal, Katrina attack DR
  10. Katrina attack DR (kill), Katrina move DR+DR+DR
  11. Katrina attack R, Katrina move D

At this point both you can just keep passing, because the troll will just move back and forth. The game's "sudden death" thing will start soon, which means you and the troll will take 4 damage a turn. So now you can just wait it out, and heal when necessary; eventually the troll will die.

Level 8

Another Huro, but this time we don't have to face it head on. This strategy is based on one from caterpie: http://www.youtube.com/watch?v=EG333q9pbC4.

  1. Angela move UR, Zara attack UR
  2. Angela attack UL, Zara attack UR
  3. Zara move DR, pass
  4. Angela move UL, Angela attack UL
  5. Angela move UL, Angela attack UR (kill)
  6. Angela move DR, Angela attack UR
  7. Zara heal Angela, Angela move UL
  8. Angela move UR, Angela attack UL
  9. Angela move UL, Angela attack UR
  10. Angela team heal, Angela move D
  11. Angela attack UR twice
  12. Angela move UR, Angela attack UL (kill)
  13. Angela move UR+UR, Zara move U+UR
  14. Zara move U+R, pass

Just like the previous level, we can now just keep passing and wait for the enemy to die. Make sure to have Zara and Angela heal each other and use team heal (Angela is at very low health, so heal her first).

Level 9

Now it's Zara against two Huro units. This is another strategy from caterpie: http://www.youtube.com/watch?v=5A5yZiheBlA.

  1. Zara move UR+UR, Zara attack UR+UR+UR
  2. Zara move DR, Zara attack UR+UR+UR
  3. Zara move UL+UL, Zara attack UR+UR
  4. Zara attack UR+UR+UR, Zara attack UR+UR
  5. Zara attack UR+UR twice
  6. Zara attack UR+UR (kill), Zara move U+R
  7. Zara move L+D, Zara heal UR
  8. Zara move D, Zara attack UR+UR+UR
  9. Zara attack UR+UR+UR twice
  10. Zara attack UR+UR+UR twice (kill)

Level 10

Another boss battle. This strategy is from Kongregate user Zerris: http://www.kongregate.com/forums/15-zening/topics/42326-zening-boss-fights-episode-1-and-2.

  1. Katrina move DL+DL+DL, Katrina poison DL
  2. Zara move DL+DL+DL, Zara drain DL+DL+DL (kill)
  3. Zara attack DL+DL+DL, Zara heal DL (2 kill)
  4. Katrina heal, Zara attack DL+DL+DL
  5. Zara attack DL+DL+DL, Katrina move UR+UR+UR
  6. Zara attack DR (kill), Zara move R
  7. Zara attack DL+DL+DL (kill), Katrina move DL+DL+DL
  8. Katrina attack L (kill)

Episode III

There are 5 more levels here, bringing the total up to 25 out of 30 when you're done. I think you're supposed to be fighting against another user in this episode, but very few people play Zening nowadays, so it's much more likely you will fight a computer. These strategies will reflect that. When fighting the computers, there doesn't seem to be much randomness in this episode.

Level 1

Another strategy from caterpie: http://www.youtube.com/watch?v=oRrqaqdMrFI.

  1. Katrina move DL, Zara move DL
  2. Zara attack DL+DL+DL, Zara move U+L
  3. Katrina attack D twice (kill)
  4. Zara heal Katrina, Katrina attack DL
  5. Katrina attack DL twice (kill)

Level 2

Another strategy from caterpie: http://www.youtube.com/watch?v=D7F9qs67DHY.

  1. Zara move UR+UR, Zara attack UR+UR+UR
  2. Cage attack UL, Katrina attack DR (kill)
  3. Katrina heal, Zara move DR
  4. Zara attack UR+UR+UR, Zara move UL
  5. Katrina move UR+UR, Katrina attack R
  6. Katrina attack DR twice
  7. Katrina move DL, Katrina attack DL (kill)
  8. Cage drain UL, Miri heal Cage
  9. Cage move UL, Miri move U
  10. Cage attack UR, Miri attack UL (kill)
  11. Miri transport to UR of last enemy, Miri attack DL
  12. Cage move R, Katrina move R
  13. Cage attack UR, Katrina attack DR (kill)

Level 3

Another strategy from caterpie: http://www.youtube.com/watch?v=jSk9j8FwFXE.

  1. Camie move L+L, Camie attack DL+DL+DL
  2. Beverly move D+DR, Miri move L+L
  3. Miri attack DR twice (kill)
  4. Cage attack DR, Zara attack DL (kill)
  5. Camie attack DL+DL+DL (kill), pass
  6. Miri attack D, Camie attack DR
  7. Miri attack D (kill), Zara move DL
  8. Zara move DL, Zara attack DL+DL+DL
  9. Zara move D, Zara attack DL+DL+DL
  10. Zara attack DL+DL+DL, Zara heal DL
  11. Zara move DL+DL+DL, Zara attack UR
  12. Zara attack UR+UR+UR, pass
  13. Zara move UL+UL+UL, Miri teleport to U of enemy
  14. Miri attack D twice (kill)

Level 4

6 enemies and 6 allies... and if you are careful, it's not too hard. This level seems more random than most, so I can't give a series of steps that's guaranteed to work. Start by having Camie attack DR+DR+DR twice, because this will give you an instant kill, which is a great start.

Level 5

You're surrounded, but it's not as bad as it seems. This strategy is from caterpie: http://www.youtube.com/watch?v=_RD4JTWfrkg.

  1. Camie attack DL+DL twice (kill)
  2. Camie attack DL+DL+DL twice
  3. Camie attack DL+DL+DL twice (kill)
  4. Miri attack U twice (kill)
  5. Katrina attack DR twice (kill)
  6. Beverly single target fireball DR, Katrina attack D
  7. Beverly attack DR twice (kill)
  8. Miri teleport to upmost square, Angela attack UL
  9. Angela attack UL twice
  10. Angela attack UL, Angela move UR+UR
  11. Miri teleport to UR of Angela, Angela heal Miri
  12. Miri attack L twice
  13. Miri attack L twice
  14. Miri attack L (kill)

Episode IV

Alright, the final episode. Only 5 levels left for the hard badge. This episode is supposed to feature you and another player fighting together. If you can find someone else to do this with you, that's great - it'll be a lot easier. But if you can't, don't worry, because it's still very much possible to complete the hard badge without any help.

This entire episode is very random, so I can't give any more sequences of steps. You can still watch caterpie's videos if you want, but don't expect to be able to follow them step for step, because at some point it will just stop working. And of course, since these episodes are random, you shouldn't get discouraged if you die a few times, and you shouldn't feel bad about restarting. The only way through is patience - you've made it this far, so you can't quit now. The last level is especially tough, and it took me many tries, but it's definitely possible to finish this yourself.

Level 1

You control Katrina and Beverly, and the computer controls Angela and Zara. Watch out for the Probe guys, because they can attack everything around them at once. Restart if Katrina dies, because she's the only way you can heal later on. And don't worry about the Durbin behind the flame until after you've dealt with everything else. If Katrina's alive, you can just wait until it dies from the 4-damage-a-turn sudden death feature.

Level 2

The setup of this level is interesting enough: three separate small battlefields, which can only be accessed from each other by teleporting. All of the enemies have teleport spells, and you have Katrina with Team Maelstrom, which moves people around randomly.

The idea here is that the battlefields start out roughly evenly matched - 1v1, 2v2, 1v1. And except for Zara's long-range ability (which you don't control), there's really no room to maneuver away from attacks in this level, which means that in any fight brute force will prevail. So, you are hoping that the Maelstrom makes the battlefields uneven, because if that happens you can use your advantage in one area to quickly wipe out some enemies. Once that happens, a win is practically guaranteed.

Level 3

You control Katrina, and the enemy controls Zara and Angela. It's essential to understand your heal and poison spells here: heal will regenerate a little damage every turn for a while, and poison will splash to every adjacent enemy. The maelstrom isn't especially useful here, but you can use it if you want to.

This level is pretty tricky, but it's a lot easier than it looks, because of splash damage. Here we have some supercharged Peatin enemies who can summon groups of trolls; you will also see some other Peatins that can clone themselves, which is very dangerous since it can literally go on forever. Although each spell takes a couple of turns to recharge, the new clones can cast their own cloning spell immediately, so you can get a lot of enemies spawning - as many as two per turn. The trick here is to attack the newest ones first, and then take down the old ones before they get to use their spell again. Fortunately, the enemy will spend a lot of their time cloning and healing, so you won't get attacked all that much. So just rush in, deal lots of damage, and clear out entire sections of the board before moving onto others.

Level 4

Same three friendly units here. There are three enemies behind walls of fire, and each one has plenty of health. Just focus on one at a time and you'll be fine - the A-bot usually breaks out first, so start with that. The computer Zara can deal plenty of damage without letting an enemy escape the wall, so try to draw attention away from her.

Level 5

This is the final battle, and very difficult. You have only two units; your Katrina, and a computer Zara. There's a wall of fire set up, which wouldn't be a problem except that Zara usually insists on attacking it at the start of the battle, wasting a lot of time. Your enemy is a single Ben with 1000 health, but he can (and will) spawn 3 other 256-health units: Attack Ben, Healer Ben, and Summoner Ben. The attack one is the least dangerous, although he can do a few long-range attacks. The healer is extremely dangerous, because he can heal himself and his allies almost as fast as you can do damage. The summoner is also extremely dangerous, because he has 3 different summon abilities, and each of those monsters will take a few turns to dispose of. The good news is that the summoner can only create new enemies in adjacent squares, so if you get in the right position you can block him from summoning anything.

Now, if you sit there in the starting area and watch what happens, you'll see Ben spawn the Attack Ben and one other unit, which will then move forward and allow him to use his third spawn spell. After that, the summoner will generally spawn all his stuff. There are two basic goals for the start of the battle: killing the healer, and preventing the summoner from spawning more than one enemy. So, on your first turn, you should use Katrina's Team Maelstrom spell. Keep in mind that this is compeltely random, so you really have no idea where your units will end up. You're hoping for Katrina to be somewhere near Ben, because you want to get in and attack the healer and/or block the summoner as quickly as possible. So restart if you're more than, say, four or five steps away from him.

Now, once you've got your Katrina in place, you can use your poison on the flame to the DR of Ben, which will poison everything. Then, just start using physical attacks to kill things, and healing whenever you think it might help. Keep in mind that the heal works over a period of a few turns, and that the sooner you use it the sooner you can use it again, so don't hold back with it. Anyway, once you've killed the healer and summoner, it's easiest to finish off the Attack Ben and then the big boss himself. Hopefully during all this Zara has come into the right area and done some attacks to help you out (remember that she is long-distance, which is very useful). Once it's just the final Ben left, your priority is to get rid of all his health before any of his summoning spells regenerate. If they do, it's basically game over, so try to deal as much damage as you can while still being safe. It's okay if Zara dies near the end, but you do need to keep Katrina alive, so stay as far from Ben as you can while still dealing damage, and heal as often as possible.

Alright, good luck! Now, with some time and a bit of trial and error, this badge should be yours.