._______. ___. |MMMMMMM[ |MMM| ,MM/ ,MMm, |MM| smm|MMM ^@MMMMMM[.--.MMMmm|,m, mmm-.mm|mm|mmm .MMMMM\.MM| _ .-. |MM[ mmmmm|MMM| ]MMMMM[MMMMMMMMM/MMM[|MMM/^++|MMMMM* ]MM|^MM[MM[MMM/|MMM|]MM|^++]MMMMM^ ^MM]MM]MMMM]MM7 MMMMM|MM/^mm||MMM/ .-. |MM| ^MMMMMMMM[MMMMM]MM.mm>]MMM/^ MMMRMMDMM\^MM[|MM|MM]MM ]MM |MM7 MOM MMM MMMMM[|MMMM[MMMM[|MM^]MMM ]MM\MM\^MM\]MM^MMmMM]M[.MM^.MMM| ;MMLm ]MM| ]MMMM[ MMMMLMMMM[MM[.MMM[ _-MMMMMMM|_MMMMM MMC__MM|/M/.MMMM| \MmqM MMM.]MM]MM ]MMMM^^MM|MM.MMMMM |MMMMMM[MMM]MMMMMMMMMM/MM MM MM ]M| ^^ ^ MMMMMM MMmMM|MMMMMM/M[MM^|MM |M^^ \MM]MM|MMM^MM{^MM|MM|+^++^ |+| +MMM| |MMMM ^MM^++++++^ ** ^ ______^^ ------ ^^MM+^ ___MMM /M/_____ ------ ,MPQMm. .mM^^MM[^ ^MM- -M^ +MMvMM^ ]M| ^MMMM^ ^MMM ]M| ]MM: ,MMM, ]M| . /M^MM, -M^^MM, ]M| ;| ./M MM\ // ^MMM ]M| __-M^ -++- --+qMM MMMP++++++[ _-MM_ _MMM-_ ^^^^^^ ^^^^^^^ Please excuse the ASCII. =============================================================================== Copyright 2004 by qqwref =============================================================================== Table of Contents: 1. Basics 1A. Introduction 1B. Story 1C. Movement 1D. Characters 1E. Enemies 1F. Items 2. Walkthrough 2A. Gaul 2B. Normandy 2C. Greece 2D. Helvetia 2E. Egypt 2F. Rome 3. About Ob-Sleighs 3A. What is an Ob-Sleigh? 3B. How do I get them? 3C. What do I do with them? 3D. Hints 3D-1. Gaul 2 3D-2. Normandy 2 3D-3. Greece 2 3D-4. Helvetia 2 3D-5. Egypt 2 3D-6. Rome 2 4. Mere Technicalities 4A. Legal Statement 4B. Version History 4C. Contact =============================================================================== 1. Basics =============================================================================== ------------------------------------------------------------------------------- 1A. Introduction ------------------------------------------------------------------------------- Asterix & Obelix XXL is a 3-dimensional action game for the Gameboy Advance. It is based on a cartoon series called Asterix & Obelix, which is known for its ability to entertain both children and adults and thus is popular in Europe, especially in France. Asterix & Obelix XXL is one of the rare 3-dimensional action games for the Gameboy Advance. As you walk along in this game's world, you will notice that the textures and walls constantly shift - but stop moving when you do. This quirk of the game arises from the fact that as you move toward a wall the wall tends to bulge away from you. This can be extremely disorientating at the beginning, but you will soon become used to it. ------------------------------------------------------------------------------- 1B. Story ------------------------------------------------------------------------------- The story seems to make very little sense at the beginning of the game, but by the time you complete Gaul more of it will be revealed. The basic story is thus: Asterix and Obelix are living peacefully in their village until a storm comes and burns the village down. They then have to set out on a quest throughout the entire Roman empire in order to track down and save their friends. There is the question of how the entire village was captured when it happened to burn down, but that is another story. ------------------------------------------------------------------------------- 1C. Movement ------------------------------------------------------------------------------- The movement in Asterix & Obelix XXL is not simple, but fortunately most of it is intuitive. These are the buttons used: R Button: This button rotates the camera to the right. The camera will swivel automatically, but you can change its direction if you need to. L Button: This button rotates the camera to the left. D-Pad: This button is to move your character around on the ground. START: Press START to pause the game. This is useful to rest your fingers during lengthy combat or to exit a level and retry. SELECT: This button changes your character. You can play as Asterix or Obelix, but only one character can be active at a time. Each character has special moves that only that character can do, so you will undoubtedly use this button quite a lot. A Button: This button is used to jump. There will be many times that you find gaps you can't cross with a single jump, or things that are too high to get on with a single jump; to get across these gaps or on these objects you need to use a double jump. Obelix cannot double jump; only Asterix can, by pressing the A button while in the air. B Button: This button is used to punch and to do things. You can punch at any time, but you can only do actions when you see a little icon on the screen that says "B" and then an action. This is how you talk to people. ------------------------------------------------------------------------------- 1D. Characters ------------------------------------------------------------------------------- There are a few important characters in Asterix & Obelix XXL: Asterix: One of the two main characters, this short Gaul can jump high and run quickly. Obelix: One of the two main characters, this gigantic Gaul is very strong and can break down walls or push heavy blocks. Roman spy: You'll see this character immediately after you start the game. He'll teach you many secrets and things that you need to know to get through your adventure. Getafix: After saving your town's doctor, you can 'activate' Getafix when you find him to revive all of your health. Peddler: Wherever you see this peddler, you can buy things from him by giving him the silver helmets you've collected. You can buy the tornado, club, and devastator once, an extra shield twice, and hams an infinite amount of times. ------------------------------------------------------------------------------- 1E. Enemies ------------------------------------------------------------------------------- Light Soldier: This enemy looks like a skinny guy in armor. You can get rid of him in about three hits for a silver helmet. Heavy Soldier: This enemy looks like a well-muscled guy in armor. He takes about five hits, but still gives you a silver helmet. Light Centurion: This enemy looks like a skinny guy in gold armor. For a gold helmet you must hit him eight times. Heavy Centurion: This enemy looks like a well-muscled guy in gold armor. Hit him fifteen times for a gold helmet. Militiaman: This enemy looks like a guy with a tiny wooden shield and a dagger. Hit him twice for a silver helmet. Blue Barbarian: This enemy looks like a guy with no shirt and blue pants. He'll give you a silver helmet for four hits. Green Barbarian: This enemy looks like a guy with no shirt and green pants. After four hits he'll give you a silver helmet. Formation: This enemy looks like a square made of shields. You'll usually fight this enemy first; dispatch it with eighteen hits for six silver helmets. Wildcat: This enemy looks like an orange-red cat. Hit it three times to defeat it, but you won't get anything. Black Wildcat: This enemy looks like a black cat. Hit it six times to get rid of it. Wilcat Trainer: This enemy looks like a guy with a trident and a fur coat. Hit him eight times for a gold helmet. ------------------------------------------------------------------------------- 1F. Items ------------------------------------------------------------------------------- Silver Helmet: Grab this to add one helmet to your helmet total. Gold Helmet: Grab this to add ten helmets to your helmet total. Ham: Grab this to heal yourself half of a shield. You can also buy ham from the peddler, for 200 helmets each. Magic Potion: This is a green flask. Get it, and you will be able to run more quickly and destroy any enemy in one hit for a few seconds. Golden Laurel: There are only one to three of these per level, and when you collect these you never can again. Collect all of these in a province to win an Ob-Sleigh (see Section 3B). Shield: You can buy this from the peddler twice for 1000 helmets each time. It will increase your maximum health by one shield (up to the maximum of five). Triple Bash: You can buy this from the peddler for 700 helmets. It allows you to perform the combo move up, up, B. This combo move makes you punch three times quickly, dealing extra damage. Club: You can buy this from the peddler for 1500 helmets. It allows you to perform the combo move up, up, down, B. This combo move makes you hit the ground, killing enemies close to you. Twister: You can buy this from the peddler for 3000 helmets. It allows you to perform the combo move right, left, left, right, B. This combo move makes you turn into a tornado, destroying any Roman you encounter, until Combo Mode is over. Devastator: You can buy this from the peddler for 5000 helmets. It allows you to perform the combo move down, down, right, left, B. This combo move makes you cause an earthquake which kills all Romans for quite a distance away, plus any that appear for a little while. =============================================================================== 2. Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2A. Gaul ------------------------------------------------------------------------------- ..................... LEVEL ONE ..................... You start the game on a path leading into a village. Right next to you is a guy in a blue coat; talk to him and he'll tell you he's one of Caesar's spies. So, whenever you find this guy again, talk to him and he'll tell you something important. Walking along the path, you'll soon see a soldier running around. Go up to him and press B to punch him. After you punch him three times, he'll die, and a shiny thing will come up and add to a counter on the upper right of the screen. Now, walk into town, and keep fighting the soldiers until you can get to the spy near the center of town. He'll tell you that all these roman helmets have a purpose, which is to trade to a peddler and get stuff for. It may seem easy to get helmets, but you'll be surprised at how many you need to get even a simple weapon from the Peddler. Next to the spy you'll find a raised platform. Jump on it and do a double jump (press A twice, but only with Asterix) to get the three helmets here. From this platform you can see three crates. As the spy told you, get up to them and punch them. They will release their cache of Roman helmets, which you should eagerly collect. If you defeat every Roman and get everything the first time you are in a level, you'll get 100% for that level and you won't ever have to enter it again. (You still can, though, if you want to.) Keep going until you see another crate and a little pond. Bash open the crate, then step into the pond. You can swim! Go get the helmets, then return and talk to the spy here. He'll tell you that Obelix can push these heavy blocks. This is where you really get to understand that the two characters are different. Obelix is slow but very strong; Asterix is agile but less strong. My strategy is generally to stay with Asterix until Obelix is needed, because the double-jump, the move that allows you to get almost everywhere in later levels, can only be performed by Asterix. Anyway, as Obelix, step up to the stone ring, so it says "B PUSH/PULL" on the left side of the screen, and hold B. Now press up to push the block forward. No matter where the camera is, you will ALWAYS press up to push the block forward, and you will ALWAYS press down to pull the block backward. Switch back to Asterix, and get over the wall, entering a new area. Bash the crate for 33 Roman helmets (it may seem like a lot, but it isn't really) and then talk to the spy, who will tell you that you can bounce off certain things to go higher. So jump onto the blue trampoline, and you'll be bounced up to the ledge. At this point there's the first thing that can reasonably be called a battle. You will have to fight two soldiers at once, and for each one you kill another will come. Here it is time for some battle strategy: press B fast. You can stop pressing B when there are no Romans clustered aroud you, but when there are you should continuously press B until they're gone. A little past here is an ocean. You can swim in it, but only up to a point. Get in and get the helmets. After you exit, you'll see a golden helmet in the air. Part of the puzzle of this game is figuring out how to get things that appear inaccessible. What you have to do here is pull the block, then get up on it using the blue trampoline and jump to get the helmet. Now, enter into the cavelike region and get the helmets on the ledge. The spy here will tell you there is a Golden Laurel somewhere near here (you usually won't get this kind of advice, though) and that you'll get an Ob-Sleigh if you can get it. Well, you actually need much more than one or two, but get it anyway. Go down the right passage until you get the Laurel (unless you have already; if you have, it won't appear again) and then return and go down the left, fighting the enemies as you go. Note that although there's only one kind of enemy here there will be many more kinds as you progress. Continue and talk to the spy, who will tell you that you can activate stone slabs in the ground when you're on them. There's a stone slab right here, too! Get on it and press B to activate it, and almost immediately you'll see the platform in front of you start going up and down. Get on it when it's low, then jump off when it's higher up to get to the ledge here and the second Golden Laurel. Continue through the tunnel and you'll see a red sign kind of thing which you can activate by going near it. This is the end of the level, and when you activate it you'll wait a little while and then be taken to the level status screen. If it says "SUCCESS 100%" and has "2/2" near the picture of a Golden Laurel, you've perfected the level. Now would be a good time to go to the map, so choose MAP instead of CONTINUE and look at the map here. Each level is a circular shieldlike thing. If it is red, it means that you can't play it. If it is green, it means you can play the level, but haven't gotten 100% complete on it yet. If it is yellow, it means you got 100% complete on it. Note that these colors have nothing to do with the number of laurels you have collected. Now, press the right key so the cursor's on Level Two, and press A to play it. ..................... LEVEL TWO ..................... You'll arrive in a completely new landscape. If you go back a little, though, you can see that it's exactly at the end of the other level. While there isn't anything back here on this level, you should look back on every level to see if there is anything back there. Go forward and walk (or jump) up to the slope to talk to the spy. He'll tell you about Ham. He says there are a lot of them to be found, but it's sort of odd in the way that there are too many when you're doing fine and not enough when you're dying of battle wounds. Get the hams and you'll see your health go up. At this time, a weird insignia will appear on the screen. It looks like a lock over two spears with the text "X2" to the right of it. This insignia means that once you defeat the two enemies here a stone slab (or, sometimes, other trap) with that insignia over it will let you press it. Defeat the two guys here, and as you will see the insignia over the stone slab will disappear. Step on it and get up on the platform for a Golden Laurel. Get the helmets in the lake, then get rid of the enemies, hit the crate, and talk to the spy. He'll tell you some more stuff about Ob-Sleighs. Continue on; use Obelix to pull the block, then get up and go onto the ledge to the right before going onto the sandy ledge. Continue on, fighting the enemies. You'll see a new kind of enemy, a militiaman, but don't worry about him, as he is much weaker than the standard Roman soldier but still gives you a helmet. Unfortunately, at this point the insignia pops up again. It will do this quite a lot in this game. You'll have to kill ten or eleven guys and then the big boss. Once you dispatch the soldiers, a Heavy Centurion will charge at you. When he's near you, press B rapidly, and after fifteen hits you will finally defeat him. After the battle, get up on the trampoline behind you and press the button, then go take a plunge in the sea. Militiamen will pop out as you near the gate, but don't worry about them. After the gate, you'll see two heavy centurions running around. Get into the sea so you can jump up when you're ready. The fact that the centurions are running around means that they're ready to fight, so make sure you're ready. After a longish battle, you're done; go up the slope and get the golden helmets and ham, bash the crate, and step on the switch. There's a golden helmet on a slope nearby; to get it, double jump up the slope. There's a moving platform past here; get on it, then use a trampoline to go even higher for a golden laurel. Go back down. As you near the gate you'll find you have to defeat fourteen Romans now; when you do this the gate will open by itself, with no need of a switch. Sometimes this will happen, but it's rare. Go through and exit the level. This time, at the level screen, you can press CONTINUE. ..................... LEVEL THREE ..................... This is your first Ob-Sleigh level. You'll start off going pretty fast; too fast, in fact, to collect some of the stuff. If you want to slow down, hold the down key. The object of this level, like all others, is to destroy all the Romans and collect all the helmets, but it isn't so easy: one wrong move can mess you up. Because of this, don't expect to get 100% on the first try; it may take you dozens of tries before you get it. If you don't think you'll make a turn, hold the turn button (left or right) anyway; the turn may, in fact, be feasible. Remember that you don't have to go directly through a helmet to collect it; merely getting close is enough. Every once in a while you'll come across a big rock. Just follow the trail of helmets; the rock may slow you down if you hit it but it is not really a danger unless you go the wrong way. After a tunnel, you'll come across a jump. To jump, press A; however, it's not so easy as that, because you have to be going at full speed for your jump. Thus, right after you make the jump let go of down, then press it again when you land. Your first golden laurel is here as well; as it is in the line of helmets getting it should pose you no problem whatsoever. The same goes to the second one, which you will see soon. There's another jump after that, but you should be able to make it if you do it right. Just a few seconds after that, your ride will come to an end. If things aren't turning out your way, don't despair. It took me 20 tries to get it perfect. What you want to do, above all, is get used to playing it. Get used to holding the down key. Get used to turning gracefully. Get used to jumping. Get used to missing a helmet. I suggest that you forget about getting 100% in this level for a while. You should really just get the golden laurels in these ob-sleigh levels and leave it at that until later. ..................... LEVEL FOUR ..................... You start off on a sandy passage. There's nothing behind you, so go get the four helmets in front of you. Keep going until you find two heavy soldiers you have to beat up. They take five hits each, but you've already battled heavy centurions and so these guys should be no problem. If you're having trouble, you can lose in order to restart the level with full health. Hit the switch and get up the platform, then continue. Fight more of the heavy soldiers here, which shouldn't be too difficult. Get the floating helmets with the trampoline, hit the crate, and start a battle. This battle is a real melange of soldiers, heavy soldiers, and a heavy centurion. When you're done with this, hit the switch and go up for a golden laurel. The spy here says that you'll see the peddler soon. You can buy some interesting stuff from him. Before you can see him, though, do a little battle here, and then push the block. Now go up and talk to the peddler. The Peddler has some interesting wares and some other that aren't really so interesting. I suggest buying the Shield first, when you have the money. Don't get the ham unless you really need it; later levels are much longer, so you should save up your money. You can buy two Shields; get those as soon as possible because they'll increase your maximum life points, making each level easier. Next, get the Tornado; it will let you spin around and knock off enemies. The other weapons are decent, but not great. It's time to learn about Combos. When you fight in battle, if you have a weapon (or more than one) you'll see a little bar on the top of the screen which decreasese constantly but increases a lot when you hit somebody. When it gets to the top, it will turn white and say "COMBO" - that is when you are in Combo Mode. You may have noticed that whenever you bought a weapon it had a combination listed for it. You can find these combinations in Section 1F, but you should remember them. When in Combo Mode, doing this combo will activate your special weapon. The Tornado will spin around, destroying every enemy in its path, until Combo Mode stops. Anyway, back to the level. Continue on and you'll see a slope with some helmets where you should jump onto the slope to get them. Continue on, and you enter into a battle. If you got the Triple Bash or another weapon (you probably don't have more than 1000 helmets right now, unless you really wanted to complete the Ob-Sleigh level) then you can test it our now. This battle isn't very long, but you should still press B quickly to make sure you get into Combo mode at least once. Past the gate you'll see a green shiny potion thing. When you get this, you gain certain special abilities for a few seconds - you can run fast and you can dispatch any enemy in one hit. When you get this, I'd advise you to go to any centurion or heavy centurion you can find; that will make your battle a lot easier. After the first battle (there are two here) get up via the trampoline and hit the button, which starts a moving platform that you can use to get another golden laurel. For the second battle, simply defeating all of the Romans will open up the final gate, leading to the level exit. ..................... LEVEL FIVE ..................... You start out looking at a moving platform. Go left to get a gold helmet (it was in your blind spot) and then jump on the moving platform. When it's at its peak, double-jump off to land on a small platform with a stone slab. Activate it, then drop down and continue along the passageway. You'll enter into a small room with three crates. Bash them, then continue along the corridor. You emerge outside; destroy the heavy centurion, then do battle with some soldiers, heavy soldiers, and one centurion. Push the block so you can get up to a platform with a golden laurel, then jump into the water. Enter another battle, then activate the moving platform and ride it up to two platforms, one of which has golden laurel number two. Now, get rid of the two centurions here, and then destroy the crates for quite a few helmets. Explore the water around the bridge here, for there are a few helmets away from the bridge, then enter the final battle in Gaul. Here, you have to fight 23 guys, and so you'll have to mash the button B quite a lot. If you're having trouble, I suggest you exit out of the battle for a little while by going back to the bridge so you can rest. This technique is useful in many later levels. Walk through the final gate and you will see Getafix. Press B near him to 'activate' him, then press CONTINUE to hear his story. It appears that Caesar's troops captured the entire town, and that Caesar broke up a gigantic map which can be retrieved by saving everybody. After the story, you will appear in... ------------------------------------------------------------------------------- 2B. Normandy ------------------------------------------------------------------------------- ..................... LEVEL ONE ..................... The first thing you'll want to do is turn around and walk off the bridge into the water for some helmets and a laurel. Now, take a look at the sign you'll see to the left of the bridge. This sign lists all of the combos; if you've forgotten a combo that you already got this is the only place to look. You may find yourself going back here to check what the combos are. The first battle will be a lot easier if you get the magic potion. Jump up and hit the switch, then advance into the tunnel. Get rid of the heavy centurion, then continue into a new open space. After the battle here, pull the block to get the laurel and, if you want, jump up the hill for the four helmets. Be very careful not to fall off the slope, for if you do you will die. This is your first instance of moving platforms. Moving platforms usually move over something deadly, which can be lava, really cold water, or any other picture. If you fall off, you lose and have to restart the level. I'd use Asterix for every moving playform because of the number of double jumps you'll find that you have to do. Moving platforms may only start moving when you hit a switch. Jump on the first one when it comes near you, then jump on the second one when it is close. Get the helmets with a double jump when the platform is stopped, then jump back and onto the next island. Here, the spy will teach you about torches. This is yet another job that only Asterix can do. Double-jump over to the island (almost all jumps from now on will be double jumps, so get used to it) to get the torch, then return. Now, go up to the blazing relay fire and press B to light your torch. You'll see that the little torch icon in the lower left has a flame on it. After a while, this flame will start flashing, and then in a few seconds it will go out. While you still have the flame, go to the other unlit relay fire and light it. You will notice that as soon as you light the second fire a platform starts to move. Lighting fires is often a trigger in these kinds of things. On the plateau, the spy will tell you that you can light the barrel of powder (which, by the way, says 'TNT' on it) to blow up the door. If your torch is still lit, light the TNT and stand back. Through the tunnel is another peddler, and after that there is an unlit relay fire. Go all the way back to the closer relay fire, light your torch, and run back to the unlit fire and light it. If the torch goes out before you can light the fire, just try again. Continue on and you'll see another barrel of powder, which of course you have to light. Fight the battle past there to open the door, then continue until the large block which keeps falling. This block wants to smash you. You have to run under it while it is up, which won't be for very long; if you get hit you will die and will have to restart the level. Further on, the spy tells you about buttons in the walls. Hit the one right next to you, then jump on the moving platform. You can get the laurel here if you haven't already, but get it quickly so that the moving platform does not shift under you. Hit the switch, jump the platform, do the battle, hit the switch, and exit the level. If you thought that level was hard, you're going to have plenty of trouble completing the next few levels. =============================================================================== 3. About Ob-Sleighs =============================================================================== ------------------------------------------------------------------------------- 3A. What is an Ob-Sleigh? ------------------------------------------------------------------------------- An Ob-Sleigh is a mini-game that you can play from the main menu. It allows you to play as Asterix sliding down some kind of hill on Obelix's back. The fact that you slide on Obelix is the reason that the mini-game is called an Ob-Sleigh. There are twelve Ob-Sleighs that can be gotten, as you can see from the menu. Six of them are the same as the courses that you play during the game (see Section 2 for details on these) and six are totally new courses. Hints on these new courses can be found in Section 3D. ------------------------------------------------------------------------------- 3B. How do I get them? ------------------------------------------------------------------------------- You have to win Ob-Sleighs by doing well in the XXL Adventure. To win the first six Ob-Sleighs, you have to collect all of the Golden Laurels in the provinces. For example, if you collect every Golden Laurel in Gaul, you'll receive the Gaul 1 Ob-Sleigh. Getting these Ob-Sleighs isn't too difficult, and therefore (as they are the same courses you play int the game) you aren't rewarded with much. To win the second six Ob-Sleighs, however, you have to collect every helmet in the provinces. Helmets are not like Golden Laurels; they reappear when you reenter a course. Because of this, to get the second Ob-Sleigh you must get a 100% complete in each level of a province. To do this, on any trip through the level you must collect every helmet that can be collected. When you beat a level, it says "Success!" and then a percentage; that is how you did. On the map, the levels (which are normally green) turn yellow when you get 100% on them, and when you get the second Ob-Sleigh in a province that province turns yellow on the map. These Ob-Sleighs are much more difficult to get, and thus you are rewarded with all-new courses. ------------------------------------------------------------------------------- 3C. What do I do with them? ------------------------------------------------------------------------------- You play them, of course! For each Ob-Sleigh, the game will keep a record of your best helmets collected, enemies killed, and amount of time taken. Getting 100% on all of the Ob-Sleighs is quite an accomplishment! For hints on the Ob-Sleigh levels, see Section 2 and Section 3D. ------------------------------------------------------------------------------- 3D. Hints ------------------------------------------------------------------------------- Coming soon! =============================================================================== 4. Mere Technicalities =============================================================================== ------------------------------------------------------------------------------- 4A. Legal Statement ------------------------------------------------------------------------------- By using and/or reading this FAQ/Walkthrough, you agree to the following: that this guide will not be sold for profit; that you will not claim ownership of this guide or of any part of this guide; that you will not publish this guide in any way, electronic or mechanical, without the author's name or alias; that you will not publish this guide in a non-electronic publication without the author's explicit written permission; that you will not link directly to this guide unless you are www.gamefaqs.com or affiliated with that site. This guide is Copyright 2004 by qqwref, aka MZRG, aka Michael Z.R. Gottlieb. ------------------------------------------------------------------------------- 4B. Version History ------------------------------------------------------------------------------- 1.0 - 07/06/04. Made ASCII art. Wrote Sections 1, 3A, 3B, 3C, and 4. Wrote Table of Contents. 1.1 - 07/09/04. Wrote Section 2A. ------------------------------------------------------------------------------- 4C. Contact ------------------------------------------------------------------------------- If, for any reason, you would like to contact the author about this game guide, e-mail him at mzrgATverizon.net, replacing the AT with the @ symbol.